

I used to use DAZ G2 Female and Male and wanted to move on to G3 or G8 but in the end decided that I needed to be custom but still use DAZ Studio as a tool. My game is a simulation based mainly in space inside ships and stations and needs really solid fidelity with a flexible morph and extendable morph animation system to handle the small details. This is really a difficult concept and has a lot of variables that only the team can plug together. Going to keep this info in bullet point so as to K.I.S.S. (I have been meaning to give feedback to this for some time now) So as a group we have been testing different configurations with the idea of including Daz Studio as part of our character development along with each update to UE4 continuing to improve.Ī small update to this in 2021. Since then the problems were solve by Epic so my thinking is Epic was aware of the issues and fixed them. The performance impact was only 10 fps or so, with the total staying above 90 fps on a midrange rig (6700k/1070).įor our project we are using Genesis 3 as the base frame work and have been doing so since 4.0 which at the time had a lot of deal breaking issues and at that time morphing was CPU bound and the performance impact of a single actor was a performance drop was between 25-45% and unusable. I added around 50 characters into a map and did the test.


The character had over 150 morphs skinned into the mesh, but I was only actively modifying the facial morphs in realtime while the mesh looped idle.

I exported the facial lipsync rig morphs also from Daz. I was also worried about morph target performance, and did a test using the default Daz3D Genesis 8 male character.
